• ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 128 cameraFarClip (float): 1e+030 cameraFarRange (float): 100000 cameraFocalLength (float): 147.244 cameraFov (float): 13.9392 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 1728.34 cameraTransform (m44f): [{0.966925, -0.254733, 0.0129572, -620.749}, {-0.255062, -0.965676, 0.0491201, -3270.27}, {0, -0.0508003, -0.998709, 14.3644}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1535, 829] displayWindow (box2i): [0, 0, 1535, 829] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" vrayInfo/camera (string): "PhysCamera001" vrayInfo/computername (string): "hogwarts" vrayInfo/cpu (string): "INTEL/OctaModel:12,Family:6,Stepping:3,Cache:0" vrayInfo/date (string): "28.10.2016" vrayInfo/filename (string): "enviroment.max" vrayInfo/frame (string): "00100" vrayInfo/h (string): "830" vrayInfo/mhz (string): "0MHz" vrayInfo/numPasses (string): "0" vrayInfo/numSubdivs (string): "0.00" vrayInfo/os (string): "Win10" vrayInfo/primitives (string): "69525" vrayInfo/ram (string): "32720MB" vrayInfo/rendertime (string): " 0h 1m 18.2s" vrayInfo/time (string): "13:25:31" vrayInfo/vmem (string): "134217728MB" vrayInfo/vraycore (string): "3.25.01" vrayInfo/vrayversion (string): "Internal V-Ray version Adv 3.40.03" vrayInfo/w (string): "1536" =Channels= A (half) B (half) G (half) R (half) VRayAtmosphere.B (half) VRayAtmosphere.G (half) VRayAtmosphere.R (half) VRayBackground.B (half) VRayBackground.G (half) VRayBackground.R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayIlluminance.B (half) VRayIlluminance.G (half) VRayIlluminance.R (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayReflection.B (
  • ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 4 cameraFarClip (float): 1e+030 cameraFarRange (float): 100000 cameraFocalLength (float): 109.77 cameraFov (float): 18.6249 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 1553.63 cameraTransform (m44f): [{0.790103, 0.612964, 0.00347402, 821.36}, {0.612974, -0.790091, -0.00447791, -2678.88}, {0, 0.00566749, -0.999984, 100.456}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1599, 864] displayWindow (box2i): [0, 0, 1599, 864] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" vrayInfo/camera (string): "PhysCamera002" vrayInfo/computername (string): "hogwarts" vrayInfo/cpu (string): "INTEL/OctaModel:12,Family:6,Stepping:3,Cache:0" vrayInfo/date (string): "28.10.2016" vrayInfo/filename (string): "enviroment_cam2.max" vrayInfo/frame (string): "00000" vrayInfo/h (string): "865" vrayInfo/mhz (string): "0MHz" vrayInfo/numPasses (string): "0" vrayInfo/numSubdivs (string): "0.00" vrayInfo/os (string): "Win10" vrayInfo/primitives (string): "70712" vrayInfo/ram (string): "32720MB" vrayInfo/rendertime (string): " 0h  0m 32.2s" vrayInfo/time (string): "20:13:27" vrayInfo/vmem (string): "134217728MB" vrayInfo/vraycore (string): "3.25.01" vrayInfo/vrayversion (string): "Internal V-Ray version Adv 3.40.03" vrayInfo/w (string): "1600" =Channels= A (half) B (half) G (half) R (half) VRayAtmosphere.B (half) VRayAtmosphere.G (half) VRayAtmosphere.R (half) VRayBackground.B (half) VRayBackground.G (half) VRayBackground.R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayIlluminance.B (half) VRayIlluminance.G (half) VRayIlluminance.R (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayReflection.B
  •  

  • ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 128 cameraFarClip (float): 1e+030 cameraFarRange (float): 100000 cameraFocalLength (float): 147.244 cameraFov (float): 13.9392 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 1728.34 cameraTransform (m44f): [{0.966925, -0.254733, 0.0129572, -620.749}, {-0.255062, -0.965676, 0.0491201, -3270.27}, {0, -0.0508003, -0.998709, 14.3644}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1535, 829] displayWindow (box2i): [0, 0, 1535, 829] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" vrayInfo/camera (string): "PhysCamera001" vrayInfo/computername (string): "hogwarts" vrayInfo/cpu (string): "INTEL/OctaModel:12,Family:6,Stepping:3,Cache:0" vrayInfo/date (string): "28.10.2016" vrayInfo/filename (string): "enviroment.max" vrayInfo/frame (string): "00100" vrayInfo/h (string): "830" vrayInfo/mhz (string): "0MHz" vrayInfo/numPasses (string): "0" vrayInfo/numSubdivs (string): "0.00" vrayInfo/os (string): "Win10" vrayInfo/primitives (string): "69525" vrayInfo/ram (string): "32720MB" vrayInfo/rendertime (string): " 0h 1m 18.2s" vrayInfo/time (string): "13:25:31" vrayInfo/vmem (string): "134217728MB" vrayInfo/vraycore (string): "3.25.01" vrayInfo/vrayversion (string): "Internal V-Ray version Adv 3.40.03" vrayInfo/w (string): "1536" =Channels= A (half) B (half) G (half) R (half) VRayAtmosphere.B (half) VRayAtmosphere.G (half) VRayAtmosphere.R (half) VRayBackground.B (half) VRayBackground.G (half) VRayBackground.R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayIlluminance.B (half) VRayIlluminance.G (half) VRayIlluminance.R (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayReflection.B (

In den letzten Tagen hatte ich etwas Zeit, um ein altes Projekt von mir aus dem Jahr 2003 (Wow, ist das lange her!) aufzuhübschen. Ein alter Low-Poly Tiger Panzer aus dem 2. Weltkrieg. Die Version aus 2003 hat nur eine Diffuse Map. Damals hat man noch alles in die eine Map hinein gepaintet. Mit dem Neustart wollte ich einfach sehen, wie weit man mit neuen Tools wie Substance Painter kommt.

Das Mesh habe ich im Großen und Ganzen belassen wie es war.Ich habe es nur insoweit gefixed, dass ich NGons entfernt und das UV Mapping erneuert habe. Die Texturen habe ich dann mit Substance Painter neu gemacht. Tools: 3ds max, Vray, Substance Painter, Photoshop, Forest Pack